﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace server.Model
{
    public class UserItem
    {
        public int id;

        public string telephone;

        public string name;

        public string image;

        public string password;

        public DateTime createTime;

     
        //0玩家、1管理员

        public int type;

        //如果是玩家是否准备好
        public int runState = -1;

        //是否为队长
        public bool isLeader = false;

        //命值信息是否设置完成
        public bool isLifeFinish = false;

        //标识队长还是玩家
        public int playerType;

        public int goldCoin = 0;

        public int roomID = 0;


    }
}
